JOHAN
KROPP
KROPP

Hi, I'm Johan Kropp — a Berlin-based post-production artist working across 3D, motion design, video editing and compositing.
I'm a self-taught generalist with a strong visual sensibility for creating compelling stories or engaging content.
Over the past five years, I’ve worked on a wide range of projects — from stylized 3D worlds and motion graphics to building up a post-production pipeline. I excel at building the visual identity of a piece from the ground up, whether it’s through, art direction, lighting and texturing, animation, or final compositing, my technical knowledge allows me to tackle a wide range of challenges with overlapping levels of applied experience.
Over the past five years, I’ve worked on a wide range of projects — from stylized 3D worlds and motion graphics to building up a post-production pipeline. I excel at building the visual identity of a piece from the ground up, whether it’s through, art direction, lighting and texturing, animation, or final compositing, my technical knowledge allows me to tackle a wide range of challenges with overlapping levels of applied experience.
// featured skilsets //
Some clients have described me as a “Swiss Army knife,” though I just see it as not being limited by one role.
Freelancing has pushed me to learn a wide range of tools and understand cross-disciplinary theory — from advanced color management, to VFX pipeline coordination, sound design, graphic design principles and more...
Freelancing has pushed me to learn a wide range of tools and understand cross-disciplinary theory — from advanced color management, to VFX pipeline coordination, sound design, graphic design principles and more...
A broad level of skills allows me to work faster with other disciplines, increasing overall efficiency and adaptability.
I have hands-on experience setting up and managing self built servers and local render nodes in a small studio environment. I'm also highly skilled at technical troubleshooting — streamlining workflows, resolving software issues, and maintaining system stability under heavy production demands.
In short - I’m a fast, adaptable problem-solver.
I believe in using the right tool for the job and building a strong foundation for every project through proper R&D. I’m not intimidated by learning new software — if it’s well designed, the main challenge is usually just the input method. As the industries evolve, staying curious and working efficiently is key to producing high-quality results.
Editing & Motion graphics - Adobe ae, pr, davinci resolve
3d dcc of choice - cinema 4d ,octane render
augmented dccs (used on occasion for specific tasks) - houdini, embergen, blender, unreal engine
compositing - after effects, fusion
color grading - davinci resolve
sound design - premiere & audition
OTHER PACKAGES WORKED WITH - marvelous designer, substance painter, comfy ui, redshift
// goals & ambitions //
Growth in skill, but also networking and working with passionate creatives who still seek to do what they enjoy.